Recover the Egyptian amulet
Play report of the second session of Lana Vanne’s ascension to the occult campaign using Seekers Beyond The Shroud.
Read the first entry of the series here.
Tuesday, new moon - Day 2 at the Omphalos
Today is a very busy day at the Omphalos, there are people walking in a hectic
pace and representatives from all the Orders that Lana knows of are talking in
groups. Daily event: representatives Meeting
Lana is in a cafe talking to Cecil Lyons, the representative from the Causa
Cientiae order that gave her yesterday’s mission. Keith Head, a friend of
Cecil’s and also from the order, has joined and starts commenting what Lana
should and what she shouldn’t have done in yesterday’s mission. He pisses Lana
off, but she doesn’t comment anything. Random encounter: taking offence
Lana heads to the Order’s Hall, the representatives from the Mesu-Betesh are also in the hall, and since Lana has been told that they rarely appear at the Omphalos (something related to that they dislike being organised), she approaches a man with smokey eyes and asks whether the order has any mission available.
The man wants her to recover an ancient Egyptian amulet from an artefact
shipment that has just arrived to the British Museum. Lana accepts the mission
and she is given a keycard of an employee working in the restoration department
that she must use to enter to the museum. Mission: recover
Search target:
16
Generating the location
The mission takes place in a Museum
(the British Museum), and has the
following locations:
- A - Entry hall
- B - Lobby
- C - Administrative Office
- D - Exhibit hall x 10
- E - Hallway x 8
- F - Security office
- G - Archive
Coincidentally, I had previously rolled a Museum site with the same characteristics (it is where my previous character died), so I will re-purpose the map:
The British Museum, Egyptian area
The mission
Lana accesses the museum using the employee’s keycard and heads to the visitor’s entrance to begin her search.
Entry hall - Ground floor
There are no enemies on sight.
She sees some ancient script that she is unable to understand. Linguistics
check
She heads to the adjacent administrative office.
Administrative office #1 - Ground floor
A Guard on watch angrily shouts at Lana, she prepares for combat. Lana is faster and makes the first shot, dealing a considerable amount of damage, the guard is stunned for one round. She fails her next shot. The guard recovers his movement. Lana deals more damage, but she is also heavily injured, the guard asks for help using his walkie-talkie, but no one comes. Lana shots a couple more rounds, the guard shots back and finally dies.
She loots the corpse equipping the Light Kevlar armour, and safely stores the Beretta 92, a baton and a pair of gold earrings in her rucksack.
Suddenly a memory from a past life assaults her, she falls on her knees and
stays paralysed for a couple of minutes, then she is able to keep her composure
and stands up. WILL check
It is very thematic to have rolled this event in this exact location, this is where my previous character died!
She finds some notes about spiritual entities, but she fails to make any sense
of them. Occult knowledge check
Lana tries to patch up her woulds using Bandages, but the wounds are too deep, she remembers that she has another option, and uses the Salamander’s Gift that she got yesterday to fully heal her injuries.
I totally forgot about the Salamander’s Gift.
Fully healed, she walks to the lobby.
Lobby - Ground floor
Another Guard is doing her round, she looks towards Lana angrily, and Lana
shows her the keycard that she got from the Mesu-Betesh adept, “I work here”
Lana says. “The museum is closed for civilian employees at this hour” the guard
replies, then draws her weapon. Enemy NPC reaction: unfriendly
Persuasion
check
Lana scores a couple of critical hits and stuns the guard, she doesn’t call for help and dies after a couple of deadly exchanges. Lana takes her weapons, armour and finds a ring on her pocket.
The door to the Security office is closed, and Lana can’t open it. She takes a
breath and uses some Bandages to heal her wounds from the last
combat. First aid check
Hallway #1 - Ground floor
A very amicable Guard greets Lana and gives her an Alchemical Treaty, it
seems that he has mistaken her for someone else. Enemy NPC reaction:
friendly
YES!! YES!!
Hallway #5 - Floor -1
Lana goes down the stairs to the hallway that leads to the Archive, and she
meets another Guard. He sees the Alchemical Treaty in her hands and since
that hallway leads to the Archive, it seems plausible. This guard is also very
friendly and gives Lana another Alchemical Treaty. Enemy NPC reaction:
friendly
OMG. I swear to the DnD god that I got another 10 in the NPC reactions table and a 4 in the valuables.
Lana uses another Bandage to heal her wounds.
Archive - Floor -1
The archive is full of holds with parchments and old books. There are some
objects that no one is going to miss in this mess, so Lana takes them, they
could be possibly sold by 100ø at the Omphalos. Appraisal check
Back at Hallway #1 - Ground floor
Going back to the first floor, Lana stumbles upon another Guard, but he is
not the friendly guard that she met before. Moreover as he tries to attack her,
Lana manages to escape, but the attack lands. Skill: retreat
Administrative Office #2 - Ground floor
Lana opens the door to the administrative office that is to her left and
another Guard greets her. This guard is also friendly and asks her to buy
him something from the vending machines near the entrance and gives her
44ø. “Bring me a Coke, diet, please.” Enemy NPC reaction: friendly
Exhibit hall #5 - Ground floor
Lana enters to the first exhibit hall, there are lots of pots in different
preservation statuses, she keeps walking between the stands when a barrier
blocks her way and causes her some stomach ache and nausea. Lana collects
herself and ignores the way she’s feeling. WILL check
Exhibit hall #4 - Ground floor
These exhibit stands are all about papyrus parchments, and looking at them
there is a muscular lad very obviously smelling like pot, and with a lot of
Egyptian religious paraphernalia. He turns to Lana and tells her that he is
Horus’ messenger. Lana quickly replies that she is Isis’ incarnation, so she
commands the messenger of his son to get lost. Impressed, the muscular lad gets
out of her way. Enemy NPC reaction: unfriendly
Persuasion check
Horus is Isis’ child, I learned this from a book that I bought at the British Museum1.
Lana starts searching for the mysterious amulet at this point.
Exhibit hall #3 - Ground floor
This area is bigger enough to hold a couple of statues and obelisks. There is
another Guard doing her rounds. She is also very friendly and gives Lana a
Grimoire. Enemy NPC reaction: friendly
Today is my day
Between the statues there are piles of books, but Lana doesn’t see anything of
value, the amulet doesn’t seem to be in this hall either. Perception check
Exhibit hall #2 - Ground floor
This exhibit hall has also a Guard which attacks Lana without thinking it
twice. Lana manages to sneak in a sarcophagus and the guard loses her. Sneak
check
This exposition has a lot of ancient books and papyrus, between them, on a
counter Lana finds a Grimoire. Perception check
This is my very first successful perception check!
Moreover, in a nearby display cabinet, an amulet that matches the description of the objective is displayed; Lana takes it and heads back to the museum’s entrance.
She manages to get out without any further encounters!
Mission recap
Lana was extremely lucky today, and for some reason the Guards were very friendly.
- Two dead guards: +10 chaos points and -10 favour
- +140 favour with the Mesu-Betesh order
- 500ø
- Got Alchemical Treaty x2, Grimoire x2
- Random objects to sell for 100ø
- 44ø from the guard that wanted a Diet Coke
- One light kevlar armour to sell, two Berettas and two batons from the dead guards
- A pair a gold earrings and a ring, could I sell those somewhere?
-
Myths & legends of ancient Egypt, Joyce Tyldesley. Penguin Books 2011. ↩